Warren Price Design Portfolio
Additional Projects
Here you can find additional work I've done. Some are consulting contracts, some are personal projects, and some are even escapades beyond the realm of game design. Enjoy!
PlayStation All-Stars: Battle Royale
-
Developer: SuperBot Entertainment
-
Role: Design Consultant & Franchise Liaison

Using my industry connections and business savvy demeanor, I was proud to spearhead the collaboration that brought Isaac Clarke as a DLC character to PlayStation All-Stars. After the collaboration was secured, I worked as a design consultant and brand ambassador to help bring the character to life in the exhilarating fighting game.

This game was Sony's version of the ultimate platform mash-up fighter. It featured iconic characters from over two dozen of Sony's biggest franchises. It was an honor to have designed for 3 different game worlds that made it into this title.

4-Player competitive action at its finest.

Isaac proved to be the most popular of all the DLC characters.

This game was Sony's version of the ultimate platform mash-up fighter. It featured iconic characters from over two dozen of Sony's biggest franchises. It was an honor to have designed for 3 different game worlds that made it into this title.
Law & Order: Criminal Intent
-
Developer: Legacy Interactive
-
Role: Design Quality Assurance Analyst

Early in my career I worked with Legacy Interactive as a QA analyst. Law & Order proved to be a chilling interactive detective story, and was my favorite project. It was also amazing to work on a game starring iconic Vincent D'Onofrio. He puts his heart and soul into every performance.

Hard to recognize this young Vincent D'Onofrio without the bald head and the extra 100 lbs.

Forensic analysis is one of the core gameplay mechanics.

Tempers can run high when trying to uncover the truth. Just make sure not to lose your nerve.

Hard to recognize this young Vincent D'Onofrio without the bald head and the extra 100 lbs.
Into the Horizon
-
Prototype TTRPG
-
Role: Creator & Lead Designer

Into the Horizon is an unofficial tabletop role playing game prototype I created for Horizon: Zero Dawn world. I built it to be 5E compatible, and effortless to play for any D&D player. As a huge fan of both Horizon and Dungeons & Dragons, this was the perfect passion project for me, and I loved every second of the process. The prototype was successful enough to land me an offer with an established TTRPG publisher, but that's a story for another time...
​
Dune's Last Goodbye
-
Narrative Design writing sample for Battlefield: Hardline

As the level designer on Battlefield's level "Sovereign Land" I always found the conclusion of the experience to be a bit underwhelming. The character, Dune, never got her final confrontation with her father, something that had been building for the entire mission. I took it upon myself to create this alternate ending to tie up this loose end, and add a fitting element of dramatic tension to the final battle.​​
Game Dev Drink Up
-
Role: Founder & Chapter Leader

Not a video game, but a real world experience! Game Dev Drink Up is a video game professional networking mixer created by devs, for devs. I was the second founding member of the organization after the illustrious Jonathan Hawkins and host of the San Francisco chapter. Since its inception, Game Dev Drink Up has grown to over 6000 members spanning 14 chapters across multiple countries.

Twitch.tv was our first sponsor, allowing us to provide free libations to our patrons.



Twitch.tv was our first sponsor, allowing us to provide free libations to our patrons.