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Additional Projects

Here you can find additional work I've done. Some are consulting contracts, some are personal projects, and some are even escapades beyond the realm of game design. Enjoy!

PlayStation All-Stars: Battle Royale

  • Developer: SuperBot Entertainment

  • Role: Design Consultant & Franchise Liaison 

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Using my industry connections and business savvy demeanor, I was proud to spearhead the collaboration that brought Isaac Clarke as a DLC character to PlayStation All-Stars. After the collaboration was secured, I worked as a design consultant and brand ambassador to help bring the character to life in the exhilarating fighting game.

Law & Order: Criminal Intent

  • Developer: Legacy Interactive

  • Role: Design Quality Assurance Analyst 

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Early in my career I worked with Legacy Interactive as a QA analyst. Law & Order proved to be a chilling interactive detective story, and was my favorite project. It was also amazing to work on a game starring iconic Vincent D'Onofrio. He puts his heart and soul into every performance.

Into the Horizon

  • Prototype TTRPG

  • Role: Creator & Lead Designer 

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Into the Horizon is an unofficial tabletop role playing game prototype I created for Horizon: Zero Dawn world. I built it to be 5E compatible, and effortless to play for any D&D player. As a huge fan of both Horizon and Dungeons & Dragons, this was the perfect passion project for me, and I loved every second of the process. The prototype was successful enough to land me an offer with  an established TTRPG publisher, but that's a story for another time...

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Dune's Last Goodbye

  • Narrative Design writing sample for Battlefield: Hardline

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As the level designer on Battlefield's level "Sovereign Land" I always found the conclusion of the experience to be a bit underwhelming. The character, Dune, never got her final confrontation with her father, something that had been building for the entire mission. I took it upon myself to create this alternate ending to tie up this loose end, and add a fitting element of dramatic tension to the final battle.​​

Game Dev Drink Up

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Not a video game, but a real world experience! Game Dev Drink Up is a video game professional networking mixer created by devs, for devs. I was the second founding member of the organization after the illustrious Jonathan Hawkins and host of the San Francisco chapter. Since its inception, Game Dev Drink Up has grown to over 6000 members spanning 14 chapters across multiple countries. 

The Vault

Inside you will find the projects I've worked on that require a bit more discretion. Please contact me for the password.

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